Character "Brut" Rig for Maya
Features
- Modeled from scratch while refreshing my anatomy skills for my future animation practice
- Rigged with Advanced Skeleton v6.445
- Skinned with care (4 bones per vertex limit)
- Segment Scale Compensate deactivated
- Twist bones used for shoulder, elbow, hip and knee
- Integrated custom Center Of Mass feature from my plugin GETools
- Fully compatible with game engines like Unity and Unreal
- Height 193 cm
Important:
- Free to use for non-commercial projects
- Consider to pay if you plan to use it in commercial projects
- Ping me as an Author please in your projects
p.s. If you see any issues, please let me know
50 sales
Unique polygonal model rigged with Advanced Skeleton for Maya
Size
2.99 MB
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